
The more support I get through donations or pre-purchases of my game the more I will be able to continue to add to this tool. I will probably commission some more character parts for the tool during the development my game, and I will update it through Steam periodically. Based on Universal LPC Spritesheet project, so you can use for free in your game (commercial or non-commercial) as long as you give credit to the artists- Humans (male/female/children), Orcs, Reptiles, zombies, skeletons, etc.- Clothes, shoes, jewelry, hats, bags, capes, gloves, belts, ties, masks, beards, weapons- Thousands of parts means almost unlimited variations- Export sprite sheets as PNG into RPG Maker MV (and other versions)- Randomizer for quick creation- Save sheets as templates to easily build upon and modify later If you find this tool useful please help support me directly by purchasing my upcoming game, Who Stole My Beard? Or, help to fund my Kickstarter for the same game. So, if you're looking for a different style of sprite for your game please check it out and let me know what you think.Īvailable for free on Steam Oct 3rd, 2019. I figured it could be really helpful to other game developers with limited resources to make sprites.

I decided to go the extra mile and package the tool up for easy download on Steam for Windows and Mac. I didn't like the default RPGMaker style sprites and found it a lot of work to use arbitrary resource packs provided online, or found they didn't have as much variety as I needed. I recently made a character generator tool because I needed a good way to make many characters for my upcoming game. Sprite_ I made free character builder for easy import into RPGMaker MV (modified from Universal LPC Spritesheet project) and other engines available for free on Steam Oct 3rd, 2019. I have battler sprites that are 125% the normal size (80x80 instead of 64圆4), so I first (as a test) upsized the weapon animation spritesheets by 125%.įirst, go into rpg_sprites.js and find this chunk of code: However, if you have larger sprites, you can also upscale your animations by going into the javascript for the game and altering some values (height/width values, etc). I don't think there's a good stand-alone plug-in to do this. Also, if you have no idea how to edit a javascript file in notepad, it is way beyond my abilities to explain it to you accurately.

But I had pretty much the exact problem you had, and did the googling, and that's how I found your post.īig warning: this might have unforseen consequences, so make copies of your files or put comments in the script files accordingly so you can go in and edit them. I've been messing around with RPGMaker MV for about 2-3 weeks. So let me begin by saying I have no idea what I'm doing.
